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20 May 2024 | Draft

Envisaging a Game of Subtlety Enabling New Global Dynamics

Design implications from an artificial intelligence perspective

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Introduction
Identifying elements and dimensions of insightful game design
Challenge of AI involvement in game design
Role of AI in reframing strategic dilemmas in games
Collective social dynamics as a form of game?
Adapting insights from the Game of Life and game theory?
Irrelevance of "manageable models" in practice?
Requisite reframing of what is necessarily unsaid?
Tokenism in strategic game design?
Highlighting any unmentionable root cause with AI?
Gamification of emergent meme dynamics?
Embedding circuitous strategic reasoning in AI-enabled games?
Future aesthetic implications of AI-enabled cultural gamification
Games for the future -- Worlds within Worlds?
References


Introduction

There is fairly frequent reference to the game metaphor as relevant to comprehension of the current chaotic times. It is of course the case that games of every kind are widely appreciated and a primary focus of popular attention -- perhaps as a distraction. Beyond the many traditional games, online gaming and esports have become a focus in their own right. The psychosocial sciences, through transaction analysis, have developed the insight of Eric Berne (Games People Play, 1964). Gamesmanship has been recognized as a key to strategic success (Michael Maccoby, The Gamesman: the new corporate leaders, 1977).

As might be expected, this highly successful framing has been variously adapted to institutions (Games Organizations Play, European Group for Organizational Studies; Political and Social Games Corporations Play, Corporations in Evolving Diversity: Games Nations Play: Analyzing international politics; Games Countries Play). It has also been adapted to academia and other disciplines (Games Academics Play and their consequences; Games Scientists Play; Games Politicians Play; Games Bureaucrats Play; Games Bankers Play; Games Religions Play; Games Philosophers Play).

Particular attention has been evoked by the games reputedly played with respect to strategies of social change (Games Climate Scientists Play; Games Environmenalists Play). Arguably the game metaphor is relevant to the military-industrial complex, the operation of cartels, and to organized crime (Jamie Woodcock, The Military-Industrial Games Complex, Jacobin, 28 July 2023; Daniel Rautenba, Gamification of the Military-Industrial Complex, 2021; Bud Allen, Games Criminals Play: how you can profit by knowing them, 1981). It has been notably remarked that the military has been financing, inventing and perfecting games for people to play (Corey Mead, Shall we play a game?: The rise of the military-entertainment complex, Salon, 19 September 2023).

An insightful approach of relevance to the operation of institutions has been developed as an adaptation of an Eastern martial art by Thierry Gaudin -- identifying some 30 katas (Potential insights from kata philosophy? 2016). For Gaudin these are understood as moves in a game engendering the bureaucratic "silence" typically experienced by change agents (L’Écoute des Silences: les institutions contre l’innovation, 1978; Game-playing in global governance? 2016). "Games People Play" can therefore be explored as requisite pointers to comprehension of multidimensionality. An online variant of the classic boardgame Diplomacy enables players to compete with tactics and strategy, in a game of cooperation and conflict where chance plays no role.

There would however seem to be a fundamental irony to uptake and evolution of the game metaphor. In the case of the psychosocial sciences this is unfortunately suggested by the title of the book by James Hillman and Michael Ventura (We've Had a Hundred Years of Psychotherapy -- And the World's Getting Worse, 1992). The irony is potentially all the greater given the considerable investment by mathematicians in sophisticated development of game theory for strategic purposes. Arguably there is little trace of the fruitful application of its insights to global governance -- other than in the development of ever more sophisticated war games. The investment in war games of ever larger scale by the military is frequently noted -- now extending to outer space. Is there a case for adapting the above title to reflect this: We've Had a Hundred Years of Game Theory -- And the World's Getting Worse?

A contrast is to be found in various initiatives to develop "intelligent games". The term has been primarily associated with an enterprise of that name and its set of video games. A somewhat different emphasis is provided by the extensive series of the International Conference on Intelligent Games and Simulation and the presentations made. A distinction is made between educational and non-educational games in the light of the role of AI in games (Sanda Hammedi, et al, An Investigation of AI in Games: educational intelligent games vs non-educational games, International Multi-Conference on: Organization of Knowledge and Advanced Technologies, 2020).

Any reference to intelligence in relation to games necessarily highlights the question as to which forms of intelligence are intended or implied -- given the 8 contrasting forms identified by the theory of multiple intelligences. Potentially more problematic is how the games may be associated with questionable agendas -- whether political, religious or otherwise. Especially curious is whether the games are effectively designed as a means of "dumbing down" and reducing the capacity of any particular form of intelligence. Given concerns with the psychological impacts of the violence central to many games, their role in psychic numbing merits recognition.

Seemingly in complete contrast to those emphases, the magnum opus of Nobel Laureate Hermann Hesse alluded elusively to a form of cultural game (The Glass Bead Game, 1943). Efforts have been made to develop such a game on the web (Charles Cameron, A Grail for Game Designers, HipBone Games, 2017). Otherwise known as "the philosophers game", this followed from Rithmomachia, by which it may well have been inspired (Ann E. Moyer, The Philosopher's Game: rithmomachia in Medieval and Renaissance Europe, University of Michigan Press, 2001). Science fiction has also imagined games of relevance to governance in the future (Imaginal Education: game playing, science fiction, language, art and world-making, 2003). As expressed by Hesse within the novel: The game as I conceive it leaves (the player) with the feeling that he has extracted from the universe of accident and confusion a totally symmetrical and harmonious cosmos, and absorbed it into himself.

Of current relevance, the approach here follows from an exploration of the possibility of Simulating the Israel-Palestine Conflict as a Strategy Game (2023). This made use of artificial intelligence (in the form of ChatGPT) to determine whether and how a realistic game might be organized. Beyond that binary focus, the concern here is how far greater subtlety and requisite multidimensionality might be designed into such a game (Neglect of Higher Dimensional Solutions to Territorial Conflicts, 2024). In the spirit of The Glass Bead Game, the focus here is on how best to allude to the requisite design -- how it might be creatively imagined -- rather than seeking immediate and premature closure. This might be understood as a transition From Changing the Strategic Game to Changing the Strategic Frame (2010)

As with several of the earlier exercises cited, the following exploration makes extensive use of AI in the form of ChatGPT. During the course of the presented exchange, the version initially used was upgraded from ChatGPT-4 to ChatGPT-4o (which seemed less proactively responsive). Reservations regarding such use have been previously noted, both with regard to the questionable verbosity and style of responses, and what could be termed an undue degree of "algorithmic enthusiasm" for the relevance of the questions posed (Eliciting integrative insight via ChatGPT, 2024). The role of such AI facilities as an "aggregator" of non-numeric information, rather than as a "computer" of numeric data was noted. Of particular interest however is critical assessment of the extent to which the responses frame new insights rather than a preponderance of "strategic clichés" -- potentially derived from the reports of that quality which feature in many authoritative references.

As previously noted, a merit of this approach is that readers can explore alternative articulations by repeating (or amending) the questions to the AI facilities to which they have access -- especially as those facilities become more sophisticated and have a wider access to published research. For reading convenience, the responses of ChatGPT are presented below in grayed areas. In the spirit of experimentation with AI and its constraints, the series of articles of which this is the most recent, has been variously presented to ChatGPT and Claude 3 to elicit a general summary, presentations in poetic form, and illustrative images (Eliciting Experimentally an Overview by AI of AI-related Articles, 2024). The procedure was applied to the introductory and concluding sections of this article


Identifying elements and dimensions of insightful game design

As part of the experimental use of artificial intelligence, the point of departure in what follows is an unordered checklist of elements considered (speculatively) to be of potential relevance to the design of a future game -- as might be partially inspired by The Glass Bead Game.

Question to ChatGPT: Exploring possibilities of a form of game whose overall design is intuited but remains unclear -- possibly a case of "something old, something new, something borrowed something blue" -- can you comment, cluster or add to the following. Indicative elements are (as metaphors): game of life, rithmomachia, glass bead game, throwing runes, pattern language, mahjong, magic squares, paraconsistency, trigrams, encoding, dialogue analysis, labanotation, ways of looking (at a blackbird), LBTQ+ coding, haiku/ikebana, laws of form, notes on synthesis of form, decision v s question, answer vs alternative, logic of opposition (and its geometry), Rubik's Cube,

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Question to ChatGPT: A core possibility is a trigram-like encoding but with a taste of Game of Life. Perhaps inspired by Rithmomachia. How did that work

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Question to ChatGPT: Does that informed description imply a form of "noughts-and-crosses" to any degree, perhaps of higher dimensionality

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Question to ChatGPT: As a literary work The Glass Bead Game succeeded by allusion -- avoiding any details of the game, although efforts have been made to present such a game on the web. There would appear to be a case for implication rather than explication -- but with a sense that there are risks, as when posed a riddle by a monster/witch under threat in some traditional tales

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Question to ChatGPT: The policy scientist Geoffrey Vickers coined the adage: A trap is a function of the nature of the trapped. George Santayana offered: Those who cannot remember the past are condemned to repeat it. Might a game both embody such insights (traps and their repetition) and offer an extensive collection of them as a form of treasure chest

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Challenge of AI involvement in game design

Question to ChatGPT: The responses suggest that the facets and elements could be held as potential factors in a game whose scope might become clear. As such there is a case for imagining how an AI might design a gaming environment and enable interaction with it. Whether it took competitive form -- with winners and losers -- could itself remain an emergent feature. The possibility could be explored as a hypothetical game that might be played in a future -- however distant

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Question to ChatGPT: That response could be both challenged and enhanced by incorporating problematic dimensions -- given conspiracy theories regarding AI and its potential use by parties with secretive agendas. How might the gaming environment be enhanced with a malignant functionality complementing a beneficent functionality

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Question to ChatGPT: The difficulty with any such beneficent/malignant framing is that it potentially oversimplifies the dynamics between purveyors of positive and negative feedback. This is well framed by "one person's meat is another person's poison". When the "meat" is one AI functionality, how does this reframe the dynamic -- recognizing that there is both real malignancy and that which is source of negative feedback vital for learning. Who is then in a position to distinguish and how would the malignant AI be trained

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Question to ChatGPT: That response would seem to avoid the very high probability that "organized crime" will most assiduously develop AI -- however this is matched by the corresponding efforts of the security services. The emergent difficulty will then be the extent to which what is framed as "'organized crime" is conflated with forms of social revolution that the future will value -- and when the "beneficent" is later recognized as an inhibitor of change

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Role of AI in reframing strategic dilemmas in games

Society is clearly bedevilled by strategic dilemmas which AI might be able to reframe (Reframing the Game of Strategic Dilemmas, 2009; Sustainability through the Dynamics of Strategic Dilemmas, 2005)

Question to ChatGPT: Framed in this way there would seem to be a trap in a dualistic articulation. To what extent can AI be used to reframe credibly the strategic "dilemmas" as trilemmas, quadrilemmas, or otherwise. Would a higher dimensional framing merely constitute a displacement of the issue into a domain in which any reconciliation is even more incomprehensible and questionable. It would seem that the role of paradox merits more active consideration

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Question to ChatGPT: That response concludes with reference to "provided it is guided by strong ethical standards and inclusive, transparent practices". The difficulty is that in practice ethical standards are effectively recognized "in the breach" -- and where one group's ethics is highly questionable for another (and vice versa). As to transparency, it is evident that there are conditions where it is deemed necessary to avoid transparency -- whether for ethical reasons or otherwise

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Collective social dynamics as a form of game?

The role of games in reframing social dynamics has been highlighted by Kelly Clancy (Playing with Reality: how games have shaped our world, 2024) -- insightfully reviewed by Carmen Maria Machado Your Life Is Ruled by Games You Don’t Even Know You’re Playing, Scientific American, 14 May 2024). The game metaphor has long been used to reframe critically the collective relationships within society (Playing the Great Game with Intelligence: Authority versus the People, 2013)

Question to ChatGPT: Reverting to the possibility of designing a subtler and more inspiring game, is that response not an indication that society is already playing a game of that kind -- and is seemingly condemned to do so, however uninspiring it is experienced to be. Can AI really enable that game to be redesigned -- given the agendas of those already involved

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Question to ChatGPT: That response frames the paradox of the times by its indication that "this requires conscientious effort from all stakeholders involved". It is clearly evident that stakeholders, however they are now configured or clustered, are already playing games (with each other) which ensure that their respective "efforts" do not cohere in the manner deemed to be requisite. Worse still, it is far from clear whether there is any comprehensible collective understanding of what such coherence means in practice -- as exemplified by the confused discussions of hegemony and multipolarity

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Adapting insights from the Game of Life and game theory?

There is a degree of recognition of the value of game theory to international relations (Serdar Guner, A Short Note on the Use of Game Theory in Analyses of International Relations, E-International Relations, 21 June 2012; Steven Brams, Superpower Games: applying game theory to superpower conflict, Yale University Press, 1985)

Curiously, despite long-standing enthusiasm within the complexity sciences, it is unclear that much effort had been made to consider the potential relevance of the iconic Game of Life to the global challenges of a complex society and its memetic dynamics (Lorena Caballero, et al, Game of Life: simple interactions ecology, Frontiers in Ecology, Evolution and Complexity, 2014; Conway's "Game of Life" and the Epigenetic Principle, Frontiers in Cellular and Infectin Microbiology, 6, 2016; A. Trevorrow, et al, An Open Source, Cross-Platform Application for Exploring Conway's Game of Life and Other Cellular Automata, 2005; Paul Rendell, A Universal Turing Machine in Conway's Game of Life, High Performance Computing and Simulation (HPCS), 2011). Only a degree of recognition is implied by the argument of Lars-Erik Cederman (Emergent Actors in World Politics: how states and nations develop, Princeton University Press, 1997).

Question to ChatGPT: Returning to the design of a game which might be fruitfully played in the future, does John Conway's Game of Life imply that the secret of a degree of coherence lies in a very limited number of simple rules -- of which bird flocks and other forms of swarm intelligence are a demonstration. To what extent have such "simple rules" been envisaged with respect to society, and to what extent are more subtly complex "simple rules" being explored. Clearly the various religious articulations (Ten Commandments, etc) do not encompass the complexity by which society is challenged.

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Question to ChatGPT: Conway's Game of Life has been around for a long time. That response offers no trace of how psychosocial insights might be adapted from it -- especially given the focus of the Santa Fe Institute on complexity studies, and the extensive interest in swarm intelligence. This is now culminating in the dynamics of drone clouds (Zachary Kallenborn, Swarm Clouds on the Horizon? Exploring the Future of Drone Swarm Proliferation, Modern War Institute, 20 March 2024)

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Question to ChatGPT: Do you have any trace of the successful application of game theory to the current challenges of global governance -- as in climate change, environmental degradation, inequality, or those framed by the Sustainable Development Goals

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Question to ChatGPT: Current data on the examples cited in that response evoke the need for a response analogous to that on psychotherapy: We've Had a Hundred Years of Psychotherapy -- And the World's Getting Worse (1992). Is there a case for adapting the above title to reflect this: We've Had a Hundred Years of Game Theory -- And the World's Getting Worse? (2024). Could you clarify the relevance of such a conclusion -- potentially with any comment on why game theory has been unable to model its own relative lack of success in the light of the data

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Irrelevance of "manageable models" in practice?

As argued separately, there is a lack of self-reflexivity in global modelling regarding its own probable cognitive biases and how these affect what is included or excluded from any single-issue focus (Misleading Modelling of Global Crises, 2021). In the absence of multi-issue modelling, "global" modelling is much challenged in its ability to deal with contrasting perspectives -- and any crisis of crises. Consideration is required to the probable emergence of other models in the future, following the failure of those that have been previously favoured -- as is only too evident from a historical perspective. Of considerable importance in this respect is the manner in which vested interests bias the selection of what is currently considered to be authoritatively relevant -- and the uncritical complicity of academia in this process, as being in its own best interest.

Question to ChatGPT: The comment on why game theory has been unable to model its own lack of success frames the possibility for more appropriate modelling. Clearly problematic is the conceptual commitment to simplifying assumptions "to create manageable models". It is unclear what relevance such models are believed to have to situations known to be more complex than modelling biases encompass. A similar argument might be made with respect to the inability to model irrational behaviour so characteristic of reality. The failure to address power imbalances can be understood as rendering such modelling both artificial and superficial. Is there not a case for putting such factors "on the table" and building them into models -- especially when the biases preclude effective root cause analysis

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Requisite reframing of what is necessarily unsaid?

According to Wikipedia, a lipogram (from Greek lipogrammatos or lipagrammatos, "missing letter") is a form of constrained writing or word game consisting of writing texts in which a common letter or group of letters is omitted -- usually a common vowel. The challenge is trivial for uncommon letters; the greatest challenge in English is omitting the letter "e", especially when the text is grammatically correct and smooth-flowing. This approach is one initiative of Oulipo (French abbreviation for: Ouvroir de littérature potentielle; roughly translated: "workshop of potential literature"). This is a group of writers, poets and mathematicians interested in the creation of literature using constrained writing techniques (see Harry Mathews and Alastair Brotchie, The Oulipo Compendium, 1998/2005 -- contents). One purpose of such constraints is to trigger new ideas and new thinking. The group is associated with several others (see also Ou-X-Po) having similar objectives with regard to other forms of representation.

That methodology suggests an adaptation to the elaboration of strategic reports based on global models sensitive to the unspoken realities of the geopolitical situation, as argued separately (Lipoproblems: Developing a Strategy Omitting a Key Problem: the systemic challenge of climate change and resource issues, 2009).

Question to ChatGPT: A particular difficulty is the need for conventional global modelling initiatives to claim assertively to have done what they have been obliged surreptitiously to avoid doing and achieving. Given this inadmissible reality, is there not a case for exploring the technique of the Oulipo movement whose methodology is focused on "constrained writing techniques" -- famously exemplified by the production of extensive texts without the letter "e". This approach could be adapted experimentally with AI to "constrained modelling" which explicitly omits certain "inadmissible" factors -- whether root causes or not. The Kaya identity is indicative of this in the case of climate change modelling.

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Little is necessarily said about what society deems should remain "unsaid" -- as separately argued (Global Strategic Implications of the "Unsaid": from myth-making towards a "wisdom society", 2003; Varieties of the "unsaid" in sustaining psycho-social community, 2003).

Question to ChatGPT: As appreciated, the success of the Oulipo movement lies in rendering highly appreciable what is framed by avoidance -- without rendering it explicit. This merits contrasting with conventional model reporting which tends to relegate what has been avoided into small print footnotes excluded from "executive summaries". How might AI compensate for this tendency.

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Question to ChatGPT: As indicated by implication with respect to the Kaya Identity (for example), the "population" factor is "systematically" set aside in conformity with United Nations policy regarding the highly sensitive nature of that issue -- considerably exacerbated by controversy regarding a hidden "depopulation" agenda. How might AI-enabled modelling usefully reframe this matter -- especially if overpopulation is fundamental to any root cause analysis

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Tokenism in strategic game design?

Question to ChatGPT: Whilst that response is eminently reasonable, it runs the risk of being recognized as implying a case of plausible deniability. Its primary difficulty is that it incorporates factors -- widely held to be eminently desirable -- but for which the institutional track record indicates that they are minimally feasible in practice. This enables a form of tokenism in which it is claimed that the intention has been achieved when the reality is quite otherwise. The nature of progress on the Sustainable Development Goals is a prime example of this -- especially with respect to climate change, poverty, inequality, and the like. Does that suggest the need for another style of AI engagement with such matters

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Of relevance to the threatening labyrinthine dynamics of the Minotaur is the insight of management cybernetician Stafford Beer (on Le Chatelier's Principle,  as adapted by Beer to social systems):

Reformers, critics of institutions, consultants in innovation, people in short who "want to get something done", often fail to see this point. They cannot understand why their strictures, advice or demands do not result in effective change. They expect either to achieve a measure of success in their own terms or to be flung off the premises. But an ultra-stable system (like a social institution)... has no need to react in either of these ways. It specializes in equilibrial readjustment, which is to the observer a secret form of change requiring no actual alteration in the macro-systemic characteristics that he is trying to do something about." (The cybernetic cytoblast - management itself, Chairman's Address to the International Cybernetic Congress, September 1969) [as previously highlighted (Relevant application of Le Chatelier's Principle, 2010]

Immediately predating Hasan Ozbekhan's original proposal to the Club of Rome, it would seem that these dynamics could usefully be built into any future consideration of global strategic management.

Question to ChatGPT: That response frames the fundamental assumption that "transparent, adaptive, and accountable AI systems" are what is critical. However this does not address the standard explanation that is inhibited by lack of "political will to change" as vaguely understood. Can you relate that to the insightful conclusion of Stafford Beer as a management cybernetician reporting on a variant of Le Chatelier's Principle

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Highlighting any unmentionable root cause with AI?

Question to ChatGPT: An earlier exchange with ChatGPT engendered a systematic checklist of the manner in which increasing population undermined progress towards achievement of each of the UN's Sustainable Development Goals. Other features of that exchange indicated how the different goals impacted on each other (positively or negatively). In that light to what extent is increasing population to be recognized as a root cause -- according to its systemic meaning

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Question to ChatGPT: The earlier exchange considered how highly controversial issues like increasing population (and suspected depopulation agendas) might be down-weighted in institutional modelling. How could AI respond to such pressures in engaging in root cause analysis, resistance to recognition of its conclusions, and inability to act effectively on them

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Gamification of emergent meme dynamics?

Question to ChatGPT: Given the extensive interest in Conway's Game of Life, do you have any trace of its application to memetics and concept formation -- in contrast with its use as a meme itself. Has it been applied to meme formation as might be relevant to modelling social media

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Question to ChatGPT: Simudyne and AnyLogic indeed seem to be the principal environments in which memes might be explored in relation to business preoccupations. The question is whether agent-based modelling has been meaningfully applied to the non-business strategic challenges with which global governance is faced -- as by the United Nations, for example. Presumably any such application would be primarily confined to military strategy rather than to the memetic drivers not directly related to physical security issues

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Question to ChatGPT: That response, and the examples, seem to focus primarily on institutional "tangibles" which would follow naturally from agent-based modelling. Less evident is the application of Game of Life principles to the emergence and propagation of memes and how they function as attractors -- "something for agents to believe in", and seemingly fundamental to swarm intelligence. Argued otherwise, this would be indicated by the emergence and propagation of fashions -- given the role of "influencers" and "cultural creatives"

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Question to ChatGPT: That response indicates what is possible, and what may indeed be a feature of competitive marketing-related strategies. It seems appropriate to conclude that adaptation of Game of Life and agent-based modelling has yet to be explored in relation to memes and beliefs characteristic of the movements of opinion conditioning the political will to change in response to global strategic challenges

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Embedding circuitous strategic reasoning in AI-enabled games?

Question to ChatGPT: The credibility of the previous response relies on assumptions regarding the capacity to enhance "transparency, inclusivity, and ethical considerations" in modeling and analysis. Given that the track record on these matters is highly problematic, does AI run the risk of deriving conclusions which are inherently unrealistic in practice -- and thereby engaging in a form of circuitous strategic reasoning

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Arguably, if the requisite strategic argumentation is fundamentally "circular" in some manner, there may well be a case for the cognitive embodiment of that circularity in order to transcend it -- rather than in a number of conventional efforts to "break the cycle". The implications have been variously discussed, although "encycling" is not a formally recognized term (Encycling Problematic Wickedness for Potential Humanity, 2014). However some use is made of it in relation to ensuring waste recycling. This is appropriate to the dynamic emphasis absent from "encyclopedia" or from "encyclical" -- although both nouns might imply a form of movement. Also noteworthy is its use by the China Sustainable Industrial Development Network with respect to its program on Encycling economy and sustainable development.

Encycling is particularly appropriate in that it implies an engagement, through remedial action, with what has been variously spoiled (as stressed in Hexagram 18 of the Chinese I Ching). It emphasizes the reintegration of what is otherwise "remaindered", as separately argued (Reintegration of a Remaindered World: cognitive recycling of objects of systemic neglect, 2011). Encycling is usefully contrasted with common use of "encircle" which achieves a questionable form of completion as a consequence of "encircling" -- also implied by "circling the wagons" in order to achieve defensive closure. Encycling might therefore be emphasized as a continuous dynamic through which a higher order of sustainability is ensured -- suggesting a degree of conscious identification with the cycling process, as discussed separately (Emergence of Cyclical Psycho-social Identity: sustainability as "psyclically" defined, 2007).

Of particular relevance to the possibility is the argument of Ronald Atkin with respect to the dynamics in communication space circling around "holes" or "objects" -- as highlighted through his development of Q-analysis. (Jacky Legrand, How far can Q-analysis go into social systems understanding? Fifth European Systems Science Congress, 2002).As argued in that respect, the major achievement of Q-analysis probably lies in its ability to give precision to discussion about a psycho-social phenomenon which is, by definition, sensed beyond the boundary of (collective) comprehension (Beyond Edge-bound Comprehension and Modal Impotence: combining q-holes through a pattern language, 1981). These phenomena are represented by "holes" in the pattern of connectivity. In the psycho-social case, such holes are necessarily less substantial without losing their reality, as noted by Atkin:.

Generally speaking it seems to be confirmed that action [of whatever kind) in the community can be seen as traffic in the abstract geometry and that this traffic must naturally avoid the holes (because it is impossible for any such action to exist in a hole). The holes therefore appear strangely as objects in the structure, as far as the traffic is concerned. The difference is a logical one in that the word "q-hole" describes a static feature of the geometry S(N) whilst the ward "q-object" describes the experience of that hole by traffic which moves in S(N). (Combinatorial Connectivities in Social Systems; an application of simplicial complex structures to the study of large organizations, 1977, p. 75)

As an "object" this phenomenon is an obstacle to communication and comprehension and obliges those confronted with it to go "around" it in order to sense the higher dimensionality by which it is characterized. As a "hole" this phenomenon engenders, or is engendered by, a pattern of communication. It appears to function both as "source" and "sink". It is suggested that in some way which is not yet fully understood, such object/holes act as sources of energy for the possible traffic around them. The dynamic can be explored in relation to silo thinking (Mathematical Modelling of Silo Thinking in Interdisciplinary Contexts, 2024).

Future aesthetic implications of AI-enabled cultural gamification

In the light of the speculative allusions made by Hermann Hesse (The Glass Bead Game, 1943), there is a case for imagining an aesthetic counterpart or complement to the preoccupations with a technological future and the role of AI therein (Aesthetics of Governance in the Year 2490, 1990). Of particular interest is the role of aesthetics in enabling forms of cognitive connectivity for which the development of technology has as yet proven to be inadequate.

Question to ChatGPT: Could you speculate on how the Game of Life might be integrated into a future Glass Bead Game, given the latter's cultural implications for the collective, and any recognition of patterns of emergent meme dynamics and metaphorical reframing

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Question to ChatGPT: Given the potential mediating role AI would be required to perform in enabling such meme dynamics, this suggests a reframing of the older image of AI as a form of "global brain". Rather than the question-and-answer pattern of user interaction that that has implied, there is a sense in which the AI-facility could be more appropriately understood as an "organ" in the musical sense -- an organ which users could "play" with whatever skill they can -- potentially with AI modulation and "transformation of key". Thematic "notes" might even be reordered in the light of tonal patterns -- as with the Tonnetz. Could you comment on such possibilities.

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A critical description of European institutions has been made in terms of the "orchestra" metaphor by Timothy Garton Ash (The European Orchestra, Hoover Digest: Research and Opinion on Public Policy, 2001, 3). Much is made of the symbolic significance of the Anthem of Europe, curiously matched by that associated with the Eurovision Song Contest. A case for the credibility of the cognitive potential of global analogues remains to be made (A Singable Earth Charter, EU Constitution or Global Ethic? 2006)..

Question to ChatGPT: The iconic Anthem of Europe, as composed by Beethoven, is deemed fundamental to harmonious framing of the aspirations of Europe. It is effectively a secular analogue to sacred music Despite its remarkable internal dynamics, it is however inherently static and unchanging. This reflects the argument of Jacques Attali (Noise: The Political Economy of Music, 1977) that society is "playing out" patterns of organization embodied rigidly in music of the distant past -- however much it is worthy of admiration. The response to AI as an organ suggests that possibilities of collective organization could be rendered credible at any summit through compositions which might even be spontaneously engendered by those present -- as with musical improvisation. This would be somewhat consistent with suggestions for a variable institutional geometry -- variable modelling possibilities framed comprehensibly by music. Could you elaborate on this possibility

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Proposals have been made for a "Concert of Democracies" (Ivo H. Daalder, Who and Why: the Concert of Democracies, Brookings, 15 December 2006; James M. Lindsay and Ivo H. Daalder, A Concert of Democracies, John Wiley, 2006). As discussed separately, this offers the suggestive (if not deceptive) musical implications of "concert" (Policy implications: a "Concert of Democracies"? 2006).

Question to ChatGPT: Could you relate the previous response to the concept of a "Concert of Democracies" -- especially in the light of how the role of composer and conductor would call for reframing (as illustrated in groups engaged in musical improvisation)

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There are extensive references to improvisation, especially with respect to music and poetry. The focus is primarily on a single performer (Multivocal Poetic Discourse Emphasizing Improvisation: clarification of possibilities for the future, 2012). Improvisation involving multiple instruments has however long been evident in jazz groups. Use of multiple voices in multipart singing is a notable feature of some folk cultures, although typically these feature traditional songs. (Improvisation in Multivocal Poetic Discourse: Basque lauburu and bertsolaritza as catalysts of global significance, 2016)

Question to ChatGPT: An additional dimension is suggested by some folk traditions, notably Basque, in which bertsolaritza challenge each other in spontaneous improvised sung response on thematic issues by which they are confronted -- thereby eliciting audience appreciation of alternatives. How might this dynamic be integrated into an AI-enabled Concert of Democracies

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Question to ChatGPT: Those responses would seem to call for further clarification on how the subtlety of collective vision is engendered and creatively held (as a meme) -- given the allusive description in The Glass Bead Game -- in the light of the dramatic contrast between the Anthem of Europe (celebrating harmony) and the Eurovision Song Contest (celebrating competition). Arguably neither enables the desirable form of collective organization as could be required of AI

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Question to ChatGPT: Occasional use is made by officials with regard to the need to "talk up" a currency faced with declining value. Could you comment on the value of "talking up" the gamification of an aesthetic counterpart to a technological vision of the future

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Question to ChatGPT: As noted earlier, Jacques Attali (Noise, 1977) has criticized current institutions for inappropriately replicating in their structures patterns of organization characteristic of classical music of the past. It might then be asked whether and how new patterns of institutional organization could be engendered "aesthetically" through new patterns of musical organization -- as a contrasting form of "talking up".,

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Question to ChatGPT: With respect to Europe, that response could be understood as avoiding the question as to what is effectively envisioned by the European Song Contest (in contrast to what is symbolized by the Anthem of Europe). There would seem to be a fundamental disconnect between the music (and its performance) and the cognitive implications for social organization. The contrast is exemplified otherwise by the complex conceptual insights emerging from research on the Tonnetz -- disconnected otherwise from any potential implications for new forms of social organization

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Question to ChatGPT: That response only points to the possibility of potential insights from music theory of relevance to social organization. References to "decoding" Eurovision seem however to focus only on the superficial features of competing performances -- its sociopolitical "trivia" -- potentially consistent with "dumbing down" social organization rather than addressing the apparent requisite complexity of any new "vision" (of greater relevance than the Anthem of Europe). There seems to be no trace of how musical organization enables social organization, as argued by Jacques Attali. Such enabling has of course long been recognized in sacred music, martial music, political music, protest songs and revolutionary songs -- although it is far less evident how musical organization might itself enhance the innovative alternatives required for a viable future. How could music theory enable insight into what is lacking in environmental songs, sustainability songs, and Earth Day songs.

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Games for the future -- Worlds within Worlds?

Question to ChatGPT: This exchange was introduced with the presentation of an array of disparate memes with the request that they be meaningfully ordered with a view to the design of an insightful game. It is therefore appropriate to end this exchange with an array of memes with the request that their implication for the design of a new kind of "game" be the focus of further speculation. The suggested memes are:

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That response frames the hypothetical question as to whether The Limits to Growth (1972), as the original report to the Club of Rome, could have been more fruitfully presented otherwise. Variants have indeed been explored as a game -- especially since the study derived from a simulation. Subsequent evaluations are noted by Richard Heinberg (The Limits to Growth at 50: from scenarios to unfolding reality, Resilence, 24 Februarry 2022). The Club has since commissioned a compilation with two of the original authors (Ugo Bardi and Carlos Alvarez Pereira, Limits and Beyond: 50 Years on from The Limits to Growth, What Did We Learn and What’s Next? 2022).

That emphasis on learning recalls another early study for the Club (No Limits to Learning: bridging the human gap, 1979), as discussed separately (Societal Learning and the Erosion of Collective Memory, 1980). The mystery with respect to "what's next" is whether the psychosocial dynamics relating to the "human gap" would now be explored in the light of the evident failure of collective uptake with respect to "limits". Or will they continue to be excluded from the models of the future due to the cognitive biases of those designing them -- seemingly eluding any modelling capacity, as considered separately (Mathematical Modelling of Silo Thinking in Interdisciplinary Contexts, 2024)?

Such psychodynamics recall an earlier speculation towards making abstract "world system" dynamic limitations meaningful to the individual (World Dynamics and Psychodynamics, 1971). The question to ChatGPT could potentially be framed otherwise, notably in the light of the insight of James P. Carse (Finite and Infinite Games: a vision of life as play and possibility, 1986). The preferred parmeters of conventional global modelling then merit exploration as instances of misplaced concreteness of those of psychosocial reality. Understood in that light, the cybernetic insights regarding viable system theory then call for "translation" into psychosocial analogues. Ironically the issues relate to controversial speculation as to whether people live within a simulated reality (Living within a Self-engendered Simulation, 2021).

Question to ChatGPT: Could you speculate from a psychosocial perspective on the systemic analogues to the parameters conventionally selected for global modelling. It could be assumed that those preferred parameters are characteristic of cybernetic understanding of a viable system in tangible terms, whereas (as possible instances of misplace concreteness) the viability of a psychosocial system would be more appropriately understood through their subtler analogues. Would their viability as a system then be fundamental to the possibility of "infinite games".

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In the spirit of experimentation with AI and its constraints, as noted above, the series of articles of which this is the most recent has been variously presented to ChatGPT and Claude 3 to elicit a general summary, presentations in poetic form, and illustrative images (Eliciting Experimentally an Overview by AI of AI-related Articles, 2024). The procedure was applied to the introductory and concluding sections of this article. The concluding question is presented there in a comparison between the responses of ChatGPT and Claude 3 (Concluding psychosocial question -- ChatGPT versus Claude 3).


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